This text is the primary of three elements. Every half stands by itself, so that you don’t have to learn the others to grasp it.
The dot product is without doubt one of the most vital operations in machine studying – however it’s exhausting to grasp with out the appropriate geometric foundations. On this first half, we construct these foundations:
· Unit vectors
· Scalar projection
· Vector projection
Whether or not you’re a scholar studying Linear Algebra for the primary time, or need to refresh these ideas, I like to recommend you learn this text.
Actually, we’ll introduce and clarify the dot product on this article, and within the subsequent article, we’ll discover it in larger depth.
The vector projection part is included as an elective bonus: useful, however not crucial for understanding the dot product.
The following half explores the dot product in larger depth: its geometric that means, its relationship to cosine similarity, and why the distinction issues.
The ultimate half connects these concepts to 2 main purposes: advice methods and NLP.
A vector is named a unit vector if its magnitude is 1:
To take away the magnitude of a non-zero vector whereas conserving its route, we are able to normalize it. Normalization scales the vector by the issue:
The normalized vector is the unit vector within the route of :
Notation 1. Any more, each time we normalize a vector , or write , we assume that . This notation, together with those that observe, can be related to the next articles.
This operation naturally separates a vector into its magnitude and its route:
Determine 1 illustrates this concept: and level in the identical route, however have totally different magnitudes.

Similarity of unit vectors
In two dimensions, all unit vectors lie on the unit circle (radius 1, centered on the origin). A unit vector that varieties an angle θ with the x-axis has coordinates (cos θ, sin θ).
This implies the angle between two unit vectors encodes a pure similarity rating - as we’ll present shortly, this rating is strictly cos θ: equal to 1 once they level the identical means, 0 when perpendicular, and −1 when reverse.
Notation 2. All through this text, θ denotes the smallest angle between the 2 vectors, so .
In observe, we don’t know θ instantly – we all know the vectors’ coordinates.
We are able to present why the dot product of two unit vectors: and equals cos θ utilizing a geometrical argument in three steps:
1. Rotate the coordinate system till lies alongside the x-axis. Rotation doesn’t change angles or magnitudes.
2. Learn off the brand new coordinates. After rotation, has coordinates (1 , 0). Since is a unit vector at angle θ from the x-axis, the unit circle definition provides its coordinates as (cos θ, sin θ).
3. Multiply corresponding elements and sum:
This sum of component-wise merchandise is named the dot product:
See the illustration of those three steps in Determine 2 beneath:

All the things above was proven in 2D, however the identical consequence holds in any variety of dimensions. Any two vectors, regardless of what number of dimensions they reside in, at all times lie in a single flat airplane. We are able to rotate that airplane to align with the xy-plane — and from there, the 2D proof applies precisely.
Notation 3. Within the diagrams that observe, we regularly draw one of many vectors (sometimes ) alongside the horizontal axis. When just isn’t already aligned with the x-axis, we are able to at all times rotate our coordinate system as we did above (the “rotation trick”). Since rotation preserves all lengths, angles, and dot merchandise, each components derived on this orientation holds for any route of .
A vector can contribute in lots of instructions directly, however typically we care about just one route.
Scalar projection solutions the query: How a lot of lies alongside the route of ?
This worth is unfavorable if the projection factors in the wrong way of .
The Shadow Analogy
Essentially the most intuitive means to consider scalar projection is because the size of a shadow. Think about you maintain a stick (vector ) at an angle above the bottom (the route of ), and a lightweight supply shines straight down from above.
The shadow that the stick casts on the bottom is the scalar projection.
The animated determine beneath illustrates this concept:

The scalar projection measures how a lot of vector a lies within the route of b.
It equals the size of the shadow that a casts onto b (Woo, 2023). The GIF was created by Claude
Calculation
Think about a lightweight supply shining straight down onto the road PS (the route of ). The “shadow” that (the arrow from P to Q ) casts onto that line is strictly the section PR. You may see this in Determine 4.

Deriving the components
Now take a look at the triangle : the perpendicular drop from creates a proper triangle, and its sides are:
- (the hypotenuse).
- (the adjoining facet – the shadow).
- (the other facet – the perpendicular element).
From this triangle:
- The angle between and is θ.
- (essentially the most fundamental definition of cosine).
- Multiply each side by :
The Phase is the shadow size – the scalar projection of on .
When θ > 90°, the scalar projection turns into unfavorable too. Consider the shadow as flipping to the other facet.
How is the unit vector associated?
The shadow’s size (PR) doesn’t depend upon how lengthy is. It is dependent upon and on θ.
Whenever you compute , you’re asking: how a lot of lies alongside route? That is the shadow size.
The unit vector acts like a route filter: multiplying by it extracts the element of alongside that route.
Let’s see it utilizing the rotation trick. We place b̂ alongside the x-axis:
and:
Then:
The scalar projection of within the route of is:
We apply the identical rotation trick another time, now with two basic vectors: and .
After rotation:
,
so:
The dot product of and is:
Vector projection extracts the portion of vector that factors alongside the route of vector .
The Path Analogy
Think about two trails ranging from the identical level (the origin):
- Path A results in a whale-watching spot.
- Path B leads alongside the coast in a special route.
Right here’s the query projection solutions:
You’re solely allowed to stroll alongside Path B. How far do you have to stroll in order that you find yourself as shut as doable to the endpoint of Path A?
You stroll alongside B, and sooner or later, you cease. From the place you stopped, you look towards the top of Path A, and the road connecting you to it varieties an ideal 90° angle with Path B. That’s the important thing geometric truth – the closest level is at all times the place you’d make a right-angle flip.
The spot the place you cease on Path B is the projection of A onto B. It represents “the a part of A that goes in B’s route.
The remaining hole - out of your stopping level to the precise finish of Path A – is the whole lot about A that has nothing to do with B’s route. This instance is illustrated in Determine 5 beneath: The vector that begins on the origin, factors alongside Path B, and ends on the closest level –is the vector projection of onto .

Strolling alongside path B, the closest level to the endpoint of A happens the place the connecting section varieties a proper angle with B. This level is the projection of A onto B. Picture by Writer (created utilizing Claude)..
Scalar projection solutions: “How far did you stroll?”
That’s only a distance, a single quantity.
Vector projection solutions: “The place precisely are you?”
Extra exactly: “What’s the precise motion alongside Path B that will get you to that closest level?”
Now “1.5 kilometers” isn’t sufficient, you have to say “1.5 kilometers east alongside the coast.” That’s a distance plus a route: an arrow, not only a quantity. The arrow begins on the origin, factors alongside Path B, and ends on the closest level.
The space you walked is the scalar projection worth. The magnitude of the vector projection equals absolutely the worth of the scalar projection.
Unit vector solutions : “Which route does Path B go?”
It’s precisely what represents. It’s Path B stripped of any size info - simply the pure route of the coast.
I do know the whale analog may be very particular; it was impressed by this good rationalization (Michael.P, 2014)
Determine 6 beneath reveals the identical shadow diagram as in Determine 4, with PR drawn as an arrow, as a result of the vector projection is a vector (with each size and route), not only a quantity.

Not like scalar projection (a size), the vector projection is an arrow alongside vector b. Picture by Writer (created utilizing Claude).
For the reason that projection should lie alongside , we want two issues for :
- Its magnitude is the scalar projection:
- Its route is: (the route of )
Any vector equals its magnitude occasions its route (as we noticed within the Unit Vector part), so:
That is already the vector projection components. We are able to rewrite it by substituting , and recognizing that
The vector projection of within the route of is:
- A unit vector isolates a vector’s route by stripping away its magnitude.
- The dot product multiplies corresponding elements and sums them. It’s also equal to the product of the magnitudes of the 2 vectors multiplied by the cosine of the angle between them.
- Scalar projection makes use of the dot product to measure how far one vector reaches alongside one other’s route - a single quantity, just like the size of a shadow
- Vector projection goes one step additional, returning an precise arrow alongside that route: the scalar projection occasions the unit vector.
Within the subsequent half, we’ll use the instruments we realized on this article to really perceive the dot product.

