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Constructing a LangGraph Agent from Scratch

admin by admin
February 18, 2026
in Artificial Intelligence
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Constructing a LangGraph Agent from Scratch
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The time period “AI agent” is likely one of the hottest proper now. They emerged after the LLM hype, when folks realized that the most recent LLM capabilities are spectacular however that they’ll solely carry out duties on which they’ve been explicitly skilled. In that sense, regular LLMs don’t have instruments that will permit them to do something exterior their scope of information.

RAG

To deal with this, Retrieval-Augmented Technology (RAG) was later launched to retrieve further context from exterior information sources and inject it into the immediate, so the LLM turns into conscious of extra context. We are able to roughly say that RAG made the LLM extra educated, however for extra complicated issues, the LLM + RAG method nonetheless failed when the answer path was not recognized upfront.

RAG pipeline

Brokers

Brokers are a exceptional idea constructed round LLMs that introduce state, decision-making, and reminiscence. Brokers will be considered a set of predefined instruments for analyzing outcomes and storing them in reminiscence for later use earlier than producing the ultimate reply.

LangGraph

LangGraph is a well-liked framework used for creating brokers. Because the identify suggests, brokers are constructed utilizing graphs with nodes and edges.

Nodes characterize the agent’s state, which evolves over time. Edges outline the management circulate by specifying transition guidelines and situations between nodes.

To raised perceive LangGraph in apply, we are going to undergo an in depth instance. Whereas LangGraph might sound too verbose for the issue beneath, it often has a a lot bigger affect on complicated issues with giant graphs.

First, we have to set up the mandatory libraries.

langgraph==1.0.5
langchain-community==0.4.1
jupyter==1.1.1
pocket book==7.5.1
langchain[openai]

Then we import the mandatory modules.

import os
from dotenv import load_dotenv
import json
import random
from pydantic import BaseModel
from typing import Non-obligatory, Listing, Dict, Any
from langgraph.graph import StateGraph, START, END
from langchain_openai import ChatOpenAI
from langchain_core.messages import HumanMessage
from langchain.chat_models import init_chat_model
from langchain.instruments import instrument
from IPython.show import Picture, show

We’d additionally have to create an .env file and add an OPENAI_API_KEY there:

OPENAI_API_KEY=...

Then, with load_dotenv(), we will load the setting variables into the system.

load_dotenv()

Additional functionalities

The operate beneath shall be helpful for us to visually show constructed graphs.

def display_graph(graph):
    return show(Picture(graph.get_graph().draw_mermaid_png()))

Agent

Allow us to initialize an agent primarily based on GPT-5-nano utilizing a easy command:

llm = init_chat_model("openai:gpt-5-nano")

State

In our instance, we are going to assemble an agent able to answering questions on soccer. Its thought course of shall be primarily based on retrieved statistics about gamers.

To do this, we have to outline a state. In our case, it will likely be an entity containing all the knowledge an LLM wants a couple of participant. To outline a state, we have to write a category that inherits from pydantic.BaseModel:

class PlayerState(BaseModel):
    query: str
    selected_tools: Non-obligatory[List[str]] = None
    identify: Non-obligatory[str] = None
    membership: Non-obligatory[str] = None
    nation: Non-obligatory[str] = None
    quantity: Non-obligatory[int] = None
    ranking: Non-obligatory[int] = None
    targets: Non-obligatory[List[int]] = None
    minutes_played: Non-obligatory[List[int]] = None
    abstract: Non-obligatory[str] = None

When transferring between LangGraph nodes, every node takes as enter an occasion of PlayerState that specifies methods to course of the state. Our activity shall be to outline how precisely that state is processed.

Instruments

First, we are going to outline a few of the instruments an agent can use. A instrument will be roughly considered an extra operate that an agent can name to retrieve the knowledge wanted to reply a consumer’s query.

To outline a instrument, we have to write a operate with a @instrument decorator. You will need to use clear parameter names and performance docstrings, because the agent will take into account them when deciding whether or not to name the instrument primarily based on the enter context.

To make our examples less complicated, we’re going to use mock information as a substitute of actual information retrieved from exterior sources, which is often the case for manufacturing purposes.

Within the first instrument, we are going to return details about a participant’s membership and nation by identify.

@instrument
def fetch_player_information_tool(identify: str):
    """Comprises details about the soccer membership of a participant and its nation"""
    information = {
        'Haaland': {
            'membership': 'Manchester Metropolis',
            'nation': 'Norway'
        },
        'Kane': {
            'membership': 'Bayern',
            'nation': 'England'
        },
        'Lautaro': {
            'membership': 'Inter',
            'nation': 'Argentina'
        },
        'Ronaldo': {
            'membership': 'Al-Nassr',
            'nation': 'Portugal'
        }
    }
    if identify in information:
        print(f"Returning participant data: {information[name]}")
        return information[name]
    else:
        return {
            'membership': 'unknown',
            'nation': 'unknown'
        }

def fetch_player_information(state: PlayerState):
    return fetch_player_information_tool.invoke({'identify': state.identify})

You could be asking why we place a instrument inside one other operate, which looks as if over-engineering. In reality, these two features have totally different duties.

The operate fetch_player_information() takes a state as a parameter and is suitable with the LangGraph framework. It extracts the identify discipline and calls a instrument that operates on the parameter stage.

It offers a transparent separation of considerations and permits simple reuse of the identical instrument throughout a number of graph nodes.

Then we have now an identical operate that retrieves a participant’s jersey quantity:

@instrument
def fetch_player_jersey_number_tool(identify: str):
    "Returns participant jersey quantity"
    information = {
        'Haaland': 9,
        'Kane': 9,
        'Lautaro': 10,
        'Ronaldo': 7
    }
    if identify in information:
        print(f"Returning participant quantity: {information[name]}")
        return {'quantity': information[name]}
    else:
        return {'quantity': 0}

def fetch_player_jersey_number(state: PlayerState):
    return fetch_player_jersey_tool.invoke({'identify': state.identify})

For the third instrument, we shall be fetching the participant’s FIFA ranking:

@instrument
def fetch_player_rating_tool(identify: str):
    "Returns participant ranking within the FIFA"
    information = {
        'Haaland': 92,
        'Kane': 89,
        'Lautaro': 88,
        'Ronaldo': 90
    }
    if identify in information:
        print(f"Returning ranking information: {information[name]}")
        return {'ranking': information[name]}
    else:
        return {'ranking': 0}

def fetch_player_rating(state: PlayerState):
    return fetch_player_rating_tool.invoke({'identify': state.identify})

Now, allow us to write a number of extra graph node features that may retrieve exterior information. We’re not going to label them as instruments as earlier than, which suggests they received’t be one thing the agent decides to name or not.

def retrieve_goals(state: PlayerState):
    identify = state.identify
    information = {
        'Haaland': [25, 40, 28, 33, 36],
        'Kane': [33, 37, 41, 38, 29],
        'Lautaro': [19, 25, 27, 24, 25],
        'Ronaldo': [27, 32, 28, 30, 36]
    }
    if identify in information:
        return {'targets': information[name]}
    else:
        return {'targets': [0]}

Here’s a graph node that retrieves the variety of minutes performed over the past a number of seasons.

def retrieve_minutes_played(state: PlayerState):
    identify = state.identify
    information = {
        'Haaland': [2108, 3102, 3156, 2617, 2758],
        'Kane': [2924, 2850, 3133, 2784, 2680],
        'Lautaro': [2445, 2498, 2519, 2773],
        'Ronaldo': [3001, 2560, 2804, 2487, 2771]
    }
    if identify in information:
        return {'minutes_played': information[name]}
    else:
        return {'minutes_played': [0]}

Beneath is a node that extracts a participant’s identify from a consumer query.

def extract_name(state: PlayerState):
    query = state.query
    immediate = f"""
You're a soccer identify extractor assistant.
Your aim is to only extract a surname of a footballer within the following query.
Consumer query: {query}
It's a must to simply output a string containing one phrase - footballer surname.
    """
    response = llm.invoke([HumanMessage(content=prompt)]).content material
    print(f"Participant identify: ", response)
    return {'identify': response}

Now could be the time when issues get fascinating. Do you keep in mind the three instruments we outlined above? Due to them, we will now create a planner that may ask the agent to decide on a particular instrument to name primarily based on the context of the scenario:

def planner(state: PlayerState):
    query = state.query
    immediate = f"""
You're a soccer participant abstract assistant.
You've got the next instruments obtainable: ['fetch_player_jersey_number', 'fetch_player_information', 'fetch_player_rating']
Consumer query: {query}
Determine which instruments are required to reply.
Return a JSON record of instrument names, e.g. ['fetch_player_jersey_number', 'fetch_rating']
    """
    response = llm.invoke([HumanMessage(content=prompt)]).content material
    attempt:
        selected_tools = json.masses(response)
    besides:
        selected_tools = []
    return {'selected_tools': selected_tools}

In our case, we are going to ask the agent to create a abstract of a soccer participant. It’ll determine by itself which instrument to name to retrieve further information. Docstrings beneath instruments play an essential position: they supply the agent with further context concerning the instruments.

Beneath is our closing graph node, which is able to take a number of fields retrieved from earlier steps and name the LLM to generate closing abstract.

def write_summary(state: PlayerState):
    query = state.query
    information = {
        'identify': state.identify,
        'nation': state.nation,
        'quantity': state.quantity,
        'ranking': state.ranking,
        'targets': state.targets,
        'minutes_played': state.minutes_played,
    }
    immediate = f"""
You're a soccer reporter assistant.
Given the next information and statistics of the soccer participant, you'll have to create a markdown abstract of that participant.
Participant information:
{json.dumps(information, indent=4)}
The markdown abstract has to incorporate the next data:

- Participant full identify (if solely first identify or final identify is supplied, attempt to guess the total identify)
- Participant nation (additionally add flag emoji)
- Participant quantity (additionally add the quantity within the emoji(-s) kind)
- FIFA ranking
- Whole variety of targets in final 3 seasons
- Common variety of minutes required to attain one aim
- Response to the consumer query: {query}
    """
    response = llm.invoke([HumanMessage(content=prompt)]).content material
    return {"abstract": response}

Graph development

We now have all the weather to construct a graph. Firstly, we initialize the graph utilizing the StateGraph constructor. Then, we add nodes to that graph one after the other utilizing the add_node() technique. It takes two parameters: a string used to assign a reputation to the node, and a callable operate related to the node that takes a graph state as its solely parameter.

graph_builder = StateGraph(PlayerState)
graph_builder.add_node('extract_name', extract_name)
graph_builder.add_node('planner', planner)
graph_builder.add_node('fetch_player_jersey_number', fetch_player_jersey_number)
graph_builder.add_node('fetch_player_information', fetch_player_information)
graph_builder.add_node('fetch_player_rating', fetch_player_rating)
graph_builder.add_node('retrieve_goals', retrieve_goals)
graph_builder.add_node('retrieve_minutes_played', retrieve_minutes_played)
graph_builder.add_node('write_summary', write_summary)

Proper now, our graph consists solely of nodes. We have to add edges to it. The perimeters in LangGraph are oriented and added through the add_edge() technique, specifying the names of the beginning and finish nodes.

The one factor we have to consider is the planner, which behaves barely in a different way from different nodes. As proven above, it will possibly return the selected_tools discipline, which incorporates 0 to three output nodes.

For that, we have to use the add_conditional_edges() technique taking three parameters:

  • The planner node identify;
  • A callable operate taking a LangGraph node and returning a listing of strings indicating the record of node names needs to be known as;
  • A dictionary mapping strings from the second parameter to node names.

In our case, we are going to outline the route_tools() node to easily return the state.selected_tools discipline on account of a planner operate.

def route_tools(state: PlayerState):
    return state.selected_tools or []

Then we will assemble nodes:

graph_builder.add_edge(START, 'extract_name')
graph_builder.add_edge('extract_name', 'planner')
graph_builder.add_conditional_edges(
    'planner',
    route_tools,
    {
        'fetch_player_jersey_number': 'fetch_player_jersey_number',
        'fetch_player_information': 'fetch_player_information',
        'fetch_player_rating': 'fetch_player_rating'
    }
)
graph_builder.add_edge('fetch_player_jersey_number', 'retrieve_goals')
graph_builder.add_edge('fetch_player_information', 'retrieve_goals')
graph_builder.add_edge('fetch_player_rating', 'retrieve_goals')
graph_builder.add_edge('retrieve_goals', 'retrieve_minutes_played')
graph_builder.add_edge('retrieve_minutes_played', 'write_summary')
graph_builder.add_edge('write_summary', END)

START and END are LangGraph constants used to outline the graph’s begin and finish factors.

The final step is to compile the graph. We are able to optionally visualize it utilizing the helper operate outlined above.

graph = graph_builder.compile()
display_graph(graph)
Getting first experience with LangGraph
Graph diagram

Instance

We are actually lastly in a position to make use of our graph! To take action, we will use the invoke technique and cross a dictionary containing the query discipline with a customized consumer query:

end result = graph.invoke({
    'query': 'Will Haaland have the ability to win the FIFA World Cup for Norway in 2026 primarily based on his current efficiency and stats?'
})

And right here is an instance end result we will receive!

{'query': 'Will Haaland have the ability to win the FIFA World Cup for Norway in 2026 primarily based on his current efficiency and stats?',
 'selected_tools': ['fetch_player_information', 'fetch_player_rating'],
 'identify': 'Haaland',
 'membership': 'Manchester Metropolis',
 'nation': 'Norway',
 'ranking': 92,
 'targets': [25, 40, 28, 33, 36],
 'minutes_played': [2108, 3102, 3156, 2617, 2758],
 'abstract': '- Full identify: Erling Haalandn- Nation: Norway 🇳🇴n- Quantity: N/A
- FIFA ranking: 92n- Whole targets in final 3 seasons: 97 (28 + 33 + 36)n- Common minutes per aim (final 3 seasons): 87.95 minutes per goaln- Will Haaland win the FIFA World Cup for Norway in 2026 primarily based on current efficiency and stats?n  - Brief reply: Not assured. Haaland stays among the many world’s prime forwards (92 ranking, elite aim output), and he might be a key issue for Norway. Nevertheless, World Cup success is a staff achievement depending on Norway’s general squad high quality, depth, ways, accidents, and match context. Based mostly on statistics alone, he strengthens Norway’s probabilities, however a World Cup title in 2026 can't be predicted with certainty.'}

A cool factor is that we will observe your entire state of the graph and analyze the instruments the agent has chosen to generate the ultimate reply. The ultimate abstract appears nice!

Conclusion

On this article, we have now examined AI brokers which have opened a brand new chapter for LLMs. Geared up with state-of-the-art instruments and decision-making, we now have a lot higher potential to unravel complicated duties.

An instance we noticed on this article launched us to LangGraph — some of the standard frameworks for constructing brokers. Its simplicity and class permit to assemble complicated resolution chains. Whereas, for our easy instance, LangGraph may seem to be overkill, it turns into extraordinarily helpful for bigger tasks the place state and graph buildings are rather more complicated.

Assets

All photographs until in any other case famous are by the creator.

Tags: AgentBuildingLangGraphScratch
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